All Skill Gems And Support Gems In POE 2

One of the biggest changes in Path of Exile 2 is the removal of item sockets, replaced by a dedicated gem menu with nine slots for skill and meta gems. This system makes gem management easy for all players, while offering even greater flexibility in building powerful setups. In this guide, you can explore all the known Skill Gems in Path of Exile 2.

Every Skill Gem and Support Gem in Path of Exile 2

The life drain support gem in Path of Exile 2.
Screenshot via @GameStar & Grinding Gear Games

Path of Exile 2 features a revamped skill system with 240 Skill Gems for active abilities and 200 Support Gems to modify them. This guide contains 137/240 Skill Gems and 90/200 Support Gems.

Credit for the majority of information in this guide goes to POE2DB.This guide will be updated as more information becomes available.

The new approach to the skill system lets you customize your build even more, with Support Gems now directly socketed into Skill Gems. This should simplify the process, no matter which class you play in Path of Exile 2. Every skill can be six-linked (eventually), and all gems begin at level 1, with uncut versions available to boost them further.

In the tables below, you'll find information about every known Skill Gem and Support Gem in POE 2.

All Skill Gems

The Skill Gem for Ice Shards in Path of Exile 2.
Screenshot via @GameStar & Grinding Gear Games

Skill gems drop with two to five sockets, allowing for up to five linked abilities - similar to the six-link setups from the original game. If you find a gem with fewer sockets, you can upgrade it using in-game items. No matter whether you decide to play a Ranger, a Witch, or another class, you'll have plenty of gems to buff your character.

Skill GemDescriptionMana CostWeapon RequirementsDamage Effect
Ancestral Warrior TotemRaises a Totem that uses socketed Mace skills.TBCOne Hand Mace, Two Hand MaceTotem deals 17 to 25 Base Physical Damage.
ArcAn arc of lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies.35 ManaNone required9% Chance of Critical Strike.

Deals 14 to 81 Lightning Damage
Base.
Arctic ArmourConjures an icy barrier that damages enemies when they hit you. While stationary, it builds up stages that provide protection from physical and fire damage.Reservation: 100 SpiritNone required11% Chance of Critical Strike.

Deals 23 to 34 Cold Damage.
Armour BreakerAttack with a forceful blow, knocking enemies back and weakening their armor.20 ManaTwo Hand Mace, One Hand Mace86% Attack Damage.

Hits Break 1562 Armor.
Armour Piercing RoundsLoad your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip.15 ManaCrossbow28% Attack Damage, Hits Break 7 Armour.
BarrageReady a volley of arrows, causing your next bow attack to repeat multiple times. Consumes your frenzy charges on use to add additional repeats.16 ManaBowBuff causes your next Bow Attack to repeat 2 times, plus an additional time per Frenzy Charge consumed.
Barrier InvocationCasting the skill once grants a buff that causes you to gain energy when you take Energy Shield damage from a hit, up to a maximum. Casting the skill again will consume the energy to trigger socketed spells.Reservation: 100 SpiritNone requiredWhen Hit, gain 1 Energy for each 50 Energy Shield lost to Damage Taken.
Bind SpectreCaptures the spirit of a defeated monster, allowing you to summon it as a Minion.TBCNone requiredNone
BlasphemyCombines all socketed Curse skills into a vile Aura, applying their effects to all nearby enemies.TBCNone requiredSocketed Curse Skills apply in an Aura around you.
Bone CageRaises a ring of bone spikes around you. The spikes explode when an enemy touches them, damaging and Pinning nearby enemies.12 ManaNone required13% Chance of Critical Strike.
Bone OfferingImpales a Skeleton on a bone spike to shield your Minions while the spike remains. The shield absorbs all damage from the next Hit each Minion takes, then explodes.10 ManaNone required8% Chance of Critical Strike.
BoneshatterAttacks enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.5 ManaTwo Hand Mace, One Hand Mace50% Attack Damage.
BonestormChannel to conjure a swarm of bone spikes in the air, then release to fire them at enemies. Shrapnel lodges in enemies hit, causing attacks against them to deal additional damage. Consumes your Power Charges to cause the spikes to explode on impact, damaging all nearby enemies.15.58 Mana per secondNone required15% Chance of Critical Strike.
Cast on Melee KillWhile active, gains energy when you kill enemies with melee attacks and triggers socketed spells on reaching maximum energy.Reservation: 50 SpiritNone requiredSocketed Skills deal 50% more Damage.
Cast on Melee StunCast on Melee Stun gains energy when you stun enemies with melee attacks. On reaching maximum energy, trigger all socketed spells.Reservation: 50 SpiritNone requiredGains 10 Energy per Enemy Power when you Heavily Stun an Enemy with a Melee Hit.

Gains 2 Energy per Enemy Power when you Stun an Enemy with a Melee Hit.
Cast on Minion DeathWhile active, gains Energy when one of your Minions dies, and triggers socketed Spells upon reaching maximum Energy.Reservation: 30 SpiritNone requiredGains Energy when your Minions die, based on the defensive power of the Minion.
Cast on ShockGrants a buff that causes you to gain energy when you shock enemies and trigger socketed spells on reaching maximum energy.Reservation: 100 SpiritNone requiredGain 20 Energy when you Shock an Enemy with a Hit from a Skill, once per Skill use.
Cast while ChannellingCast while Channelling gains energy while you channel. On reaching maximum energy, Trigger all socketed spells.Reservation: 100 SpiritNone requiredGains 60 Energy per second while you are Channelling.
Charged StaffConsume all Power Charges to infuse your Quarterstaff with electricity for a duration, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing the skill while the buff is active grants additional duration and damage up to a cap.17 ManaQuarterstaffAdds Lightning damage and a Lightning shockwave to your Quarterstaff Attacks.
Cold SnapShatters a Frozen enemy dealing a large amount of Cold Damage in a small area. Can be used on a Frostbolt to detonate it causing Cold Snap to trigger on all Frozen enemies near it.12 ManaNone required13% Chance of Critical Strike.
CometPull a massive icy chunk from the air, dealing high damage at the targeted location. Targeting close up will cause you to float back as you cast.92 ManaNone required13% Chance of Critical Strike.

Deals 127 to 191 Cold Damage.
ConductionSupports any skill that hits enemies, making it more likely to Shock enemies.TBCNone requiredSupported Skills have 20% increased chance to Shock.
ContagionAfflicts a single enemy with a debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the minion or explosion to spread Contagion on hit.11 ManaNone requiredDeals 1.8 base Chaos Damage per second.
Dark EffigyRaises a Totem that bombards enemies afflicated by Chaos damage over time Debuffs.TBCNone requiredBombards enemies that are afflicated by Chaos damage.
DespairCurses all targets in an area after a short delay, lowering their Chaos resistance.23 ManaNone requiredCurses all targets in an area.
Detonate DeadCauses a Corpse to violently explode, damaging surrounding enemies.15 ManaNone required8% Chance of Critical Strike.
Detonating ArrowChannel to build up power before firing off a burning arrow. The arrow will detonate on impact at maximum charge, causing an explosion in an area around it.12.55 Mana per secondBow52% Attack Damage.
EarthquakeSmashes the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a short duration. Attacking again before the eruption will not create another area of Jagged Ground.6 ManaTwo Hand Mace, One Hand Mace40% Attack Damage.

Base duration is 3.00 seconds.

Base impact radius is 1.4 meters.

Base Jagged Ground radius is 2 metres.
EarthshatterSlam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries or other Slam Attacks performed near the spike will cause it to shatter damaging surrounding enemies.8 ManaTwo Hand Mace, One Hand Mace79% Attack Damage.
Electrocuting ArrowLeap foward into the air and fire downard. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to apply Electrocution. This rod is removed when the enemy is next Electrocuted.19 ManaBow153% Attack Damage.
Escape ShotLeap backwards and fire an arrow which can Chill or Freeze enemies around the location you escaped from.11 ManaBow40% Attack Damage.

Converts 100% of Physical Damage to Cold Damage.
Essence DrainFires a Projectile that applies a Chaos damage over time debuff when it hits.10 ManaNone required7% Chance of Critical Strike.
Explosive Grenade LauncherFire a bouncing grenade that unleashes a devastating blast when its fuse expires.18 ManaCrossbow285% Attack Damage.

Converts 20% of Physical Damage to Fire Damage.
Eye of WinterFires a single Eye Projectile which does not hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of shards at the end of its flight. If the Eye passes over an Elemental Ground Effect, it will take on that effect, applying it to nearby enemies and causing shards to deal more damage of the corresponding type.76 ManaNone required12% Chance of Critical Strike.

Deals 16 to 24 Cold Damage.
Falling ThunderInfuse a staff with electrical energies, then slam the ground to deal damage in a large area in front of you. Consumes any Power Charges you have to fire lightning projectiles fowards from the impact.6 ManaQuarterstaff147% Attack Damage.

Convers 60% of Physical Damage to Lightning Damage.

Projectiles: Converts 100% of Physical Damage to Lightning Damage.
Ferocious RoarShapeshift into a bear and trigger Warcry skills.14 ManaNone requiredSocketed Skills deal 63% increased Damage.
FireballLaunches a large ball of Fire which explodes, firing a nova of smaller firebolts outwards on impact.20 ManaNone required7% Chance of Critical Strike.
FirestormFlamming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.41 ManaNone required7% Chance of Critical Strike.
Flame WallCreate a wall of Fire for a duration, which deals Burning damage to everything in its area. Each enemy that enters the wall also receives a secondary Burning debuff which presists for a short duration after leaving the wall. Any Projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.14 ManaNone requiredDeals 1.2 Base Fire Damage per second.
FlameblastChannels to build up a large Fire Damage explosion around you, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages. Can target Solar Orbs at a distance.16.53 Mana per secondNone required8% Chance of Critical Strike.
Flash Grenade LauncherFire a bouncing grenade that unleashes a Blinding, Stunning explosion when its fuse expires. This explosion can Blind both Allies and Enemies.15 ManaCrossbow142% Attack Damage.

Blind Enemies.
Flicker Strike
Teleport to a enemy and strike them. Consumes Power Charges to perform additional teleporting strikes on nearby enemies.40 ManaQuarterstaff354% Attack Damage.

Teleports and Strikes 3 additional times per Power Charge, with 285% more Attack Speed.
Fragmentation RoundsLoad your Crossbow with Piercing bolts that fire in a burst. Bolts that hit a Frozen enemy or Ice Crystal consume the Freeze or shatter the Crystal and cause an explsion of shrapnel.7 ManaCrossbow50% Attack Damage. Knocks Back Enemies.
Frost BombCreates a Crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life and energy shield regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.54 ManaNone required13% Chance of Critical Strike.

Deals 33 to 50 Cold Damage.
Frost WallCreates a wall of Ice Crystals which holds back enemies. The wall will shatter if sufficiently damaged, or if pushed hard enough, dealing damage around the broken sections.20 ManaNone requiredDeals 21 to 32 Cold Damage.
FrostboltFires a slow-moving Piercing Projectile that leaves a wake of Chilled Ground, deals Cold damage and explodes on colliding with terrain.11 ManaNone required12% Chance of Critical Strike.
Frozen LocusLeap backward and strike the ground with your staff to call forth an Ice Crystal, which creates Chilled Ground around it and can be damaged by you and your enemies. If the Crystal is destroyed it explodes, dealing damage based on how long it has existed for.11 ManaQuarterstaff100% Attack Damage.
Furious SlamShapeshift into a bear and slam the ground with great force, causing a stunning shockwave that deals damage in a large area around you.10 ManaNone required274% Attack Damage.

50 to 75 Added Attack Physical Damage.
Gas ArrowRains an arrow down from above, creating a cloud of flammable poisonous gas where it lands. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.14 ManaBow128% Attack Damage.
Glacial CascadeSweep a Quarterstaff upwards, releasing a thin wave of frost that deals damage in a series of small bursts. The final burst of the wave then surges out further with a large spike of ice. Any Frozen enemies hit by the final burst also take another, more powerful hit.17 ManaQuarterstaff46% Attack Damage.
Hammer of the GodsEntreats the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target.46 ManaOnce Hand Mace, Two Hand Mace1307% Attack Damage.
Herald of AshWhile active, enemies you sufficiently overkill with attacks will cause an explosion that Ignites nearby enemies based on the overkill damage dealt.Reservation: 30 SpiritNone requiredBase Burning Damage is 30.5% of Overkill Damage.

Burn surrounding Enemies if Overkill Damage is at least 20% of an Enemy's Maximum Life.

Buff causes Attacks to gain 15% of Damage as Extra Fire Damage.
Herald of IceWhile active, Shattering an enemy will cause an icy explosion that deals Attack damage to surrounding enemies.Reservation: 30 SpiritNone required100% Attack Damage.
Herald of ThunderWhile active, killing Shocked enemies with Attack damage will cause subsequent Attack hits to release lightning bolts which deal Attack damage to all surrounding enemies.Reservation: 30 SpiritNone requiredConverts 100% of Physical Damage to Lightning Damage.

Lightning Bolts strike the targets of your next 5 Attack Hits after Killing a Shocked Enemy with Attack Damage.
HexblastDetonates Curses on enemies in an area, causing explosions of Chaos damage but removing the curse.32 ManaNone required7% Chance of Critical Strike.
High Velocity RoundsLoad your Crossbow with Piercing bolts that can consume Fully Broken Armour on enemies to deal extra damage.10 ManaCrossbow249% Attack Damage. Knocks back enemies.

Consumes Fully Broken Armour on enemies to deal 150% more damage.
Ice NovaA nova of ice expands from the you, Knocking Back enemies based on how close they are to you. Can be cast on a Frostbolt causing it to be more likely to Freeze enemies.41 ManaNone required12% Chance of Critical Strike.

Deals 26 to 39 Cold Damage.

Knocks Enemies Back on Hit.
Ice ShardsLoads your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at impact location unless the bolt hits an enemy. The ice shards shatter when enemies step on them, dealing damage to nearby enemies. Using this skill again reloads the clip.18 ManaCrossbow7% Attack Damage.

Converts 60% of Physical Damage to Cold Damage.

Knocks Back Enemies.
Ice SpearThrow an icy copy of your spear that deals cold damage. After a short distance it arms, massively boosting its damage. When the spear breaks against an enemy it deals damage in a cone shaped area behind them.10 ManaSpear313% Attack Damage.

Converts 70% of Physical Damage to Cold Damage.
Ice StrikePerform a fast icy strike. The third time this Attack is used in sequence, it is slower and more powerful, covering a larger area.8 ManaQuarterstaff 79% Attack Damage.
ImpaleJump back from a target, dealing melee damage and attempting to immobilise them. Cannot be performed without targeting an enemy.13 ManaSpear128% Attack Damage.

100% chance for Hits to be Immobilising.
Incendiary ShotLoads your Crossbow with flaming bolts that fire in a burst, damaging and Igniting enemies on hit and in a small cone behind the target.18 ManaCrossbow19% Attack Damage.

Converts 80% of Physical Damage to Fire Damage.

Knocks back enemies.
Infernal CryPerforms a warcry, taunting nearby enemies to attack the use and exerting subsequent attacks. Combust is triggered when affected enemies die.
19 ManaNone requiredExerted Attacks gain 25% of Damage as Extra Fire Damage per 5 Power, up to 100% maximum.

Combust: 5% Chance of Critical Strike.

Deals 150 to 225 Fire Damage
Killing PalmDash to an enemy and strike them with an unarmed Attack, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge. Enemies around you that can be Culled will be highlighted. This skill is always performed Unarmed, even if you have a Quarterstaff equipped.
6 ManaUnarmed, Quarterstaff99% Attack Damage.

5 to 9 Added Attack Physical Damage
Leap Slam
Jump into the air, damaging and knocking back enemies with your mace where you lang. Enemies you would land on are pushed out of the way.
31 ManaTwo Hand Mace, One Hand Mace188% Attack Damage.
Lightning Arrow
Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire beams at nearby enemies, Chaining from them.
5 ManaBow70% Attack Damage.
Lightning Bolt
Call down a shocking bolt of lightning to strike an enemy.
TBCNone required9 to 172 Lightning Damage.
Lightning Conduit
Calls down lightning to strike all enemies in a cone in front of you. Deals significantly more damage to Shocked enemies but removes Shock from them.
58 ManaNone required10% Chance of Critical Strike.
Lightning Rod
Fire an arrow that drops from above, creating a lightning burst. The arrow remains in the ground, and any chaining lightning beams can chain to it. When chained to, the arrows release another lightning burst.
4 ManaBow28% Attack Damage.

Converts 100% of Physical Damage to Lightning Damage.
Lightning Storm
Creates a lightning storm for a duration, which repeatedly strikes enemies in its area with shocking bolts.
44 ManaNone required9% Chance of Critical Strike.

Deal 1 to 19 Lightning Damage.
Lightning Warp
Targets an enemy and teleports to them after a duration if they can be culled. Enemies around you that can be culled will be highlighted. When the teleport occurs the target is culled and explodes dealing Lightning Damage and creating Shocked Ground. Casting will queue up multiple teleportations to occur in sequence.
TBCNone required13% Chance of Critical Strike.

Deals 4 to 75 Lightning Damage.
Lingering Illusion
Creates a short-lived illusion copy yourself whenever you dodge roll. The copy can distract enemies, and copies that are destroyed by an enemy will grant you a Power Charge.
Reservation: 30 Spirit.None requiredIllusions have 20% of your maximum Life.
Magma Barrier
When you raise your Shield it is infused with magma for a short time. Blocking during this time will spray magma at the attacker and grant you an Endurance Charge.
Reservation: 30 Spirit.ShieldRaising your shield infuses it with magma for 0.25 seconds.
Mana Remnants
Conjures surging lightning that causes Shocked Enemies you or your Minions kill to leave behind a Mana Remnant. Picking up a Mana Remnant grants you Mana, and can overcharge your Mana up to double its normal maximum.
Reservation: 30 SpiritNone required[DNT] Critical Hits against Shocked Enemies spawn a Mana Remnant.
Mana Tempest
Create an arcane storm around you. The storm empowers your spells with lightning damage, while making lightning spell projectiles and beams able to hit more targets. The storm will drain your mana while you remain in it, and any spells you cast add to the mana drain. Leaving the storm will cause it to dissipate shortly after.
1% Mana per secondNone requiredBuff causes Spells to gain 58% of Damage as Extra Lightning Damage.
MaulShapeshift into a bear and swipe with your claws.
3 ManaNone required165% Attack Damage.

8 to 11 Added Attack Physical Damage.
Oil Grenade Launcher
Fire a bouncing grenade that releases a pool of oil and covers nearby enemies in oil after a delay. The oil can be ignited by Burning or Fire Areas.
41 ManaNone required75% Attack Damage.
Orb of Storms
Creates a stationary electrical Orb that strikes enemies in its area of effect with beams of Lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frquently it does this. Casting this skill again will replace the previous Orb.
20 ManaNone required10% Chance of Critical Strike.
Pain Offering
Impales a Skeleton on a bone spike to empower nearby Minions into a frenzy as long as the spike remains, causing them to use skills more quickly
10 ManaNone requiredAura grants Minions 38% more Damage.
Perfect Strike
Charge up your weapon while channeling. Releasing the moment you fully charge will release a wave of fire.
10.52 Mana per secondNone required121% Attack Damage.

Converts 40% of Physical Damage to Fire Damage.
Permafrost Bolts
Loads your Crossbow with icy bolts that fire in a burst, damaging enemies on hit and in a small cone behind the target. The icy coating on the bolts makes them extremely potent at Freezing enemies.
6 ManaCrossbow17% Attack Damage.

Converts 80% of Physical Damage to Cold Damage.
Poisonburst Arrow
Fire an arrow that poisons enemies hit. When it lands, it creates a burst of poison, affecting all enemies around the arrow.
6 ManaBox48% Attack Damage.
Power Offering
Impales a Skeleton on a bone spike, extracting a Power Charge unless the spike is destroyed.
8 ManaNone requiredPower Offering spike limit of 10.
Profane Ritual
Marks a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
12 ManaNone requiredDeals Chaos damage over time to nearby enemies.
PunctureLunge towards a target, dealing melee damage. This attack is more powerful when used at a distance.
13 ManaSpear153% Attack Damage.

Deals up to 200% more Damage, based on the distance traveled.

Hits Stun Enemies as though dealing 50% more Damage.
Raging Spirits
Reserves Spirit. While active, your Fire Spells will also summon Rading Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them. Enemies will not directly engage these Minions, and can pass through them.
Reservation: 30 SpiritNone requiredMinions from this skill convert 70% of Physical Damage to Fire Damage.
Rain of Arrows
Fire arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows.
25 ManaBow115% Attack Damage.
Raise Zombie
Consumes a Corpse or Power Charge to create a Zombie. Zombies created from Power Charges are empowered for a long duration.
20 ManaNone requiredEmpowered Zombies deal 100% more Damage.
RampageShapeshift into a bear and rampage forward, slamming the ground as you run. The initial roar generates rage, then consumes rage until you run out.46 ManaNone required183 to 286 Physical Damage.
Rapid AssaultPerforms a series of fast stabs.11 ManaSpear96% Attack Damage.
Rapid ShotLoads your Crossbow with a large clip of heavily modified bolts that cause Heat to build up on your crossbow, before unleashing a stream of flaming bolts that gain Fire Damage based on your Heat. Heat also grants bonus damage to Grenades you fire, but dissipates rapidly when not building up. Using this skill again reloads the clip.46 ManaCrossbow14% Attack Damage.

Converts 60% of Physical Damage to Fire Damage.
Resonating Shield
Repeatedly strike your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While using Resonating Shield your Shield is raised and you will Block all incoming Blockable hits.
11.25 Mana per secondShield38% Attack Damage.
Rolling Magma
Throw a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times. The number of bounces is refreshed when passing through a Flame Wall.
12 ManaNone required7% Chance of Critical Strike.
Rolling Slam
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam.48 ManaTwo Hand Mace, One Hand Mace188% Attack Damage.

First Slam: Hits Stun Enemies as though dealing 100% more Damage.

Second Slam Attack Damage will be 276%.
Sandstorm Swipe
TBC7 ManaNone requiredTBC
Seismic Cry
Performs a warcry, Taunting, and Knocking back nearby enemies. If a heavily stunned enemy is hit, your next slam does an additional Aftershock.
27 ManaNone requiredDeals 23 to 35 Physical Damage.
Shattering Palm
Dash to an enemy and strike them with an Unarmed Attack, attaching a chunk of ice to their body. When that enemy takes enough damage from Hits or dies, the ice explodes, dealing high Cold damage in an area around them. This skill is always performed Unarmed, even if you have a Quarterstaff equipped.
11 ManaUnarmed, Quarterstaff57% Attack Damage.
Shield Charge
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in the area.
12.93 Mana per secondShield100% Attack Damage.

10 to 15 Base Off Hand Physical Damage.
Shield Wall
Ram your Shield into the ground, throwing up a wall of earth on either side and losing your Shield for the duration of the skill. Enemies can attack the walls and your Slams will instantly destroy them. Each wall segment explodes when destroyed, damaging enemies around it.
41 ManaShield5% Chance of Critical Strike.

100% Attack Damage.

29 to 43 Base Off Hand Physical Damage.
Shockwave Totem
Raises a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Earthquake's Jagged Ground erupts when in this Slam.
28 ManaNone required5% Chance of Critical Strike.

Totem deals 5 to 8 base Physical Damage.
Siphoning Strike
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, consumes the Shock to release a Lightning shockwave around the target and grant you a Power Charge.
7 ManaQuarterstaff145% Attack Damage.
Skeletal Arsonist
Summons bomb-throwing Reviving Skeletal Arsonists that can detonate other Minions on command.Reservation: 90 SpiritNone requiredSummons can blow up other Minions on command.
Skeletal Brute
Summons hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies.
Reservation: 46 SpiritNone requiredCan Stun Primed enemies.
Skeletal Cleric
Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
Reservation: 14 SpiritNone requiredNone
Skeletal Frost Mage
Summons Reviving Skeletal Frost Mages that can Freeze themselves on command to slow nearby enemies.
Reservation: 37 SpiritNone requiredNone
Skeletal Reaver
Summons aggressive, Reviving Skeletal Reavers that can enrage on command.
Reservation: 28 SpiritNone requiredNone
Skeletal Sniper
Summons long ranged, Reviving Skeletal Snipers that can fire a gas arrow on command.
Reservation: 90 SpiritNone requiredDamage from gas arrows.
Skeletal Storm Mage
Summons Reviving Skeletal Storm Mages that can call down a lightning storm on dead Skeletons on command.
Reservation: 37 SpiritNone requiredDamage from lightning storm.
Skeletal Warrior
Summons Reviving Skeletal Warriors.
Reservation: 60 SpiritNone requiredNone
SnipeChannel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed critical Hit.
8.88 Mana per secondBow121% Attack Damage.

300% increased Critical Damage Bonus.
Sniper's Mark
Mark a target, causing the next Critical Hit they receive to deal extra damage and grant you a Frenzy Charge, as well as removing the Mark.
5 ManaNone requiredExtra damage from Critical Hits.
Solar Orb
Creates a stationary fiery Orb that periodically releases an explosion dealing Fire Damage. Casting this skill again will replace the previous Orb. Enemies that are very close to the Orb will take Burning damage.
20 ManaNone required7% Chance of Critical Strike.
SparkLaunches unpredictable sparks that move randomly until they hit an enemy or expire.
21 ManaNone required9% Chance of Critical Strike.

Deals 2 to 45 Lightning Damage.
SpearfieldStab the ground causing multiple spears to burst from the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them.
20 ManaSpear20% Attack Damage.
Staggering Palm
Dash to an emeny and strike them with an unarmed Attack. Heavy Stunning an enemy grants you a Buff that causes your Quarterstaff and Unarmed Attacks to also fire Projectiles for a short duration. This skill is always performed Unarmed even if you have a Quarterstaff equipped.
6 ManaUnarmed, Quarterstaff66% Attack Damage.
StampedeCharges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all patches of Jagged Ground to erupt in Aftershocks.
44 ManaOne Hand Mace, Two Hand Mace161% Attack Damage.
Storm Spear
Throw a single copy of your spear. When it hits an enemy it bursts, firing bolts of lightning at multiple other enemies within a large area around it.
11 ManaSpear153% Attack Damage.

Converts 60% of Physical Damage to Lightning Damage.
Stormcaller Arrow
Fire an arrow that embeds where it lands. After a delay, the arrow will call down a lightning strike with a high Shock chance.
6 ManaBow35% Attack Damage.

Converts 20% of Physical Damage to Lightning Damage.
Summon Wolf
Summons a wolf minion. Wolves howl when they first emerge, making critical hits more likely against nearby enemies.
48 ManaNone requiredDamage from wolves' critical hits.
SunderSlams the ground, creating a wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies.
44 ManaTwo Hand Mace, One Hand Mace275% Attack Damage.

100% increased Critical Damage Bonus.
Supercharged Slam
Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impcat, followed by Aftershocks dealing damage in a large area.
19.47 Mana per secondTwo Hand Mace94% Attack Damage.

100% more Damage with Hits for each stage.

Aftershock:
100% more Damage with Hits for each stage.
Tempest Bell
Build Combo by successfully Striking Enemies with any skill. After building five stacks of Combo, create a Bell that can be Hit by your sklls, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type.
18 ManaQuarterstaff100% Attack Damage.
Tempest Flurry
Perform a series of aggressive strikes, ending with a powerful Shocking blow.
9 ManaQuarterstaff79% Attack Damage.

Converts 60% of Physical Damage to Lightning Damage.
Temporal Chains
Curses all enemies in an area, lowering their Action Speed and making other effects on them expire more slowly.
47 ManaNone requiredNone
TornadoCreates a Tornado that chases enemies for a duration, while hindering and repeatedly damaging enemies around it.
61 ManaNone requiredDamage caused by Tornado.
Toxic Growth
Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.
12 ManaBow66% Attack Damage.
UnearthRaises spikes of bone from earth in front of you, damaging enemies. The bones of Corpses in the area are ripped out and reassembled into short lived bone construct Minions that fight for you.
10 ManaNone required15% Chance of Critical Strike.
Vine Arrow
Fire an arrow into the air that lands after a short delay, causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Poisoning and Slowing them.
6 ManaBow77% Attack Damage.
Volcanic Fissure
Slam the ground, creating a winding fissure that deals area damage while travelling outwards then persists fro a duration. Slamming a fissure with a different Slam skill will cause it and all connected fissures to trigger Aftershocks.
11 ManaTwo Hand Mace, One Hand Mace98% Attack Damage.
VolcanoCreate a volcano that fires projectiles around it. Channeling the skill causes it to fire more projectiles and deal more damage when it first erupts. Any Slam near the volcano causes it to erupt, firing projectiles.
80 Mana per secondNone required87 to 132 Fire Damage.
VulnerabilityCurses all targets in an area after a short delay, reducing their Armour.
23 ManaNone requiredNone
Wave of Frost
Flip backward while sending a freezing wave of ice to damage an area in front of you.
19 ManaQuarterstaff77% Attack Damage.

Converts 80% of Physical Damage to Cold Damage.

Hits Freeze as though dealing 350% more Damage.
Whirling Assault
Advance while hitting enemies around you with a series of spinning strikes.
31 ManaQuarterstaff66% Attack Damage.
Whirling Slash
Perform a circular slash that kicks up a spinning storm of wind and dust around you, slowing enemies and blinding them in its area of effect. Leaving the area unleashes the swirling storm, causing it to deal damage.
7 ManaSpear128% Attack Damage.

Damage from the Storm has +4 to radius per Stage.

Deals 30% less Damage when released.

Deals 150% more Damage per Stage when released.
Wind Blast
Strike enemies at range by generating a gust of wind as you swing. Enemies will be Knocked Back based on how close they are to you.
10 ManaQuarterstaff115% Attack Damage.

All Support Gems

The hex bloom support gem in Path of Exile 2.
Screenshot via @GameStar & Grinding Gear Games

Support Gems in POE 2 can provide raw damage boosts and add unique attribute requirements based on their theme. These gems must be compatible with the Skill Gem they support or they can't be socketed.

You can equip one Support Gem for every five points in the corresponding attribute, and only one copy of each Support Gem can be socketed at a time, ensuring a more balanced approach to skill customization.

Skill GemDescriptionMana Cost MultiplierLevel RequirementSupport RequirementsSupport Effect
Added Chaos DamageSupports Attacks, causing them to gain Chaos Damage but deal Damage of other types.120%Level 1+5 IntSupported Attacks gain 25% of Damage as Extra Chaos Damage.

Supported Skills deal 50% less non-Chaos Damage
Added Cold DamageSupports Attacks, causing them to gain Cold Damage but deal less Fire and Lightning Damage.TBCLevel 1+5 IntSupported Attacks gain 25% of Damage as Cold Damage.

Supported Skills deal 50% less Fire and Lightning Damage.
Added Fire DamageSupports Attacks, causing them to gain Fire Damage but deal less Cold and Lightning Damage.TBCLevel 1+5 StrSupported Attacks gain 15% of Damage as Extra Fire Damage.

Supported Skills deal 50% less Cold and Lightning Damage.
Added Lightning DamageSupports Attacks, causing them to gain Lightning Damage but deal less Cold and Fire Damage.
TBCLevel 1+5 DexSupported Attacks gain 15% of Damage as Extra Lightning Damage.

Supported Skills deal 50% less Fire and Cold Damage.
Additional AccuracySupports attack skills.110%Level 1+5 DexSupported Skills have 20% more Accuracy Rating.
AmbushSupports any skill that hits enemies, making it more likely to Critical Hit enemies on full life.TBCLevel 1TBCPossible Critical Hits.
Area of EffectSupports any skill with an area of effect, making it larger.120%Level 1+5 IntSupported Skills have 40% more Area of Effect/
Armour ExplosionSupports Attacks, causing them to trigger a fiery explosion when they Fully Break an ememy's Armour.TBCLevel 1TBC100% Attack Damage.

Converts 100% of Physical Damage to Fire Damage.

Explosion radius is 1.4 meters.

Triggers when a Supported Skill Fully Breaks an enemy's Armour.
Biting ColdSupports any skill that hits or chills enemies, causing cold exposure to chilled and frozen enemies.TBCLevel 24+15 DexSupported Skills apply Cold Exposure to enemies they Chill, applying -10% to Cold Resistance.

Supported Skills apply Cold Exposure to the enemies they Freeze, applying -10% to Cold Resistance.
Bleed ChanceSupports any attack skill, giving it a chance to inflict bleeding.120%Level 10+15 DexSupported Attacks have a 15% chance of causing Bleeding.
BlindSupports any skill that hits enemies, causing them to Blind on Hit.110%Level 1+5 DexSupported Skills have a 15% chance to Blind enemies on hit.
Break EnduranceSupports any skill that hits enemies, granting you an Endurance Charge when a Hit Fully Breaks an enemy's Armour.TBCLevel 1+5 StrGain an Endurance Charge when Supported Skills fully break enemy Armor.
BrutalitySupports any skill that deals damage, boosting its Physical damage at the expense of all other damage types.120%Level 1+5 StrSupported Skills deal 35% more Physical Damage.

Supported Skills deal no Chaos Damage.

Supported Skills deal no Elemental Damage.
ChainSupports projectile skills and any other skills that Chain, causing them to chain additional times.TBCLevel 1+5 DexSupported Skills Chain +1 times.

Supported Skills Chain 100% more times.

Supported Skills deal 50% less Damage with Hits
Cold PenetrationSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.TBCLevel 10+15 IntSupported Skills Penetrate 20% Cold Resistance.
Concentrated EffectSupports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.TBCLevel 1+5 IntSupported Skills deal 30% more Area Damage.

Supported Skills have 50% less Area of Effect.
Controlled DestructionSupports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.TBCLevel 1+5 IntSupported Skills deal 20% more Spell Damage with Hits.

Supported Skills cannot deal any Critical Hits.
Critical DamageSupports any skill that Hits enemies, causing it to deal more damage with Critical Hits but less with non-Critical Hits.TBCLevel 1+5 IntSupported Skills have a 50% increased Critical Damage Bonus.
Culling StrikeSupports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.TBCLevel 1+5 IntSupported Skills have Culling Strike against Rare or Unique Enemies.
Decaying HexSupports Curse skills, Cursed enemies' bodies decay, taking Chaos damage over time.150%Level 1+5 IntSupported Skills inflict Decay, dealing 10% of Intelligence as Chaos damage per second for 8 seconds.
Deep FreezeSupports any skill that hits enemies, causing the freeze it inflicts to last longer.120%Level 1+5 IntSupported Skills have a 30% increased Freeze Duration on Enemies.
DevastateSupports any skill that hits enemies, causing them to apply Brokwn Armour to enemies when causing a Heavy Stun to enemies.TBCLevel 1+5 StrSupported Skills Fully Break Armour when inflicting a Heavy Stun.
Elemental ArmySupports skills that create Minions, bolstering the Elemental Resistances of those Minions.TBCLevel 1+5 IntMinions from Supported Skills have +25% to all Elemental Resistances.
Empowered DamageSupports skills that can Empower skills other than themselves, causing skills they Empower to deal more damage.TBCLevel 1+5 StrSkills Empowered by Supported Skills deal 20% more Damage.
Enduring ManaSupports Skills that Hit enemies, causing enemies they kill to grant more Mana Flask charges.TBCLevel 1+15 DexEnemies killed by Hits from Supported Skills grant 25% more Mana Flask Charges.
Enduring StunsSupports melee attack skills.TBCLevel 1+15 StrGain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills.
Energy BarriesSupports any skill that you can use, causing Energy Shield recharge to begin immediately if you are Stunned while using it.TBCLevel 1+5 IntEnergy Shield Recharge begins immediately and is not interrupted by Damage for 2.00 seconds when Stunned while using Supported Skills.
EnervationSupports any skill that hits enemies, causing you to regenerate mana on shocking an enemy. Cannot support skills that create minions, or skills used by totems or traps.TBCLevel 18+15 IntRegenerate 2 Mana per second for 4 seconds when a Supported Skill Shocks an enemy.
Enraged WarcryTBCTBCTBCTBCSupported Warcries consume up to 10 Rage, causing Attacks exerted by them to deal 30% more damage.
Essence HarvestTBCTBCLevel 5+15 IntRecover 50 Mana when a Minion from Supported Skills dies.
Eternal FlameSupports any skill that hits enemies, causing its Ignites to be inflicted less often but last longer.120%Level 1+5 StrSupported Skills have 100% increased Ignite Duration on Enemies.

Supported Skills have a 25% less chance to Ignite.
ExecuteSupports any skill that hits enemies, causing it to deal more damage against enemies on Low Life.110%Level 1TBCTBC
Exploit WeaknessSupports any skill that hits enemies, causing them to deal more Damage against enemies with Broken Armour. Cannot support skills that Consume Broken Armour.130%Level 1+5 StrSupported Skills Consume Enemy Fully Broken Armour to deal 50% more Damage.
Far ReachSupports melee attack skills, making them more accurate at range.TBCLevel 24+15 StrSupported Skills have an 80% reduced penalty to Accuracy Rating at range.
Faster AttacksSupports Attacks, causing them to Attack faster.TBCLevel 5+5 DexSupported Skills have 25% more Attack Speed.
Faster ProjectilesSupports projectile skills, making those projectiles travel faster.120%Level 5+15 DexSupported Skills have a 30% increased Projectile Speed.
Feeding FrenzySupports skills that create Minions, making them aggressive.TBCLevel 24+10 IntMinions from Supported Skills are Aggressive.
Fiery DeathSupports any skill that hits enemies, causing explosions on killing Ignited enemies.120%Level 1+5 IntKilling Blows from Supported Skills against Ignited.

Enemies have a 60% chance to cause the enemy to explode.
Fire PenetrationSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.TBCLevel 10+15 IntSupported Skills Penetrate 20% Fire Resistance.
Fist of WarSupports slam you use yourself, providing a powerful Ancestral Boost every few seconds.140%Level 1+5 StrAttacks with Supported Skill are Ancestrally Boosted, no more than once every 6 seconds.
Focused CurseSupports Curse skills, causing them to Curse enemies more quickly after being cast.150%Level 1+5 IntCurse zones from Supported.

Skills erupt after a 30% reduced delay.
ForkSupports projectile skills, making their projectiles fork.120%Level 1+5 DexProjectiles from Supported Skills Fork.

Projectiles from Supported Skills deal 50% less Damage after Forking.
FortressSupports skills that create walls in a line, causing them to be created in a circle instead.TBCLevel 1+5 IntWalls from supported Skills are created in a Circle instead.
FragilitySupports any skill that hits enemies, causing enemies to become brittle instead of frozen.TBCLevel 24+10 IntHits from supported Skills that would Freeze enemies inflict Brittle instead.

Enemies made Brittle this way are unaffected by Freeze and Chill.
FrostfireSupports any skill that hits enemies, causing it to Consume freeze on Igniting a Frozen enemy to boost the effect of the Ignite.TBCLevel 1+5 IntSupported Skills have 100% more effect of Ignite against Frozen enemies.

Supported Skills cannot inflict Freeze.

Supported Skills consume Freeze from Enemies they Ignite.
Frozen NexusSupports any skill that hits enemies, causing them to create patches of chilled ground around frozen enemies.TBCLevel 10+15 IntSupported Skills have a 400% increased Effect of Chill on Enemies.

Supported Skills create Chilled Ground for 2 seconds when they Freeze an Enemy.
Hex BloomSupports Curses, spreading their effects when a Cursed enemy dies.130%Level 1+5 IntCurses from Supported Skills spread to enemies within 3 metres when a Cursed enemy dies.
HourglassSupports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown.TBCLevel 1+5 IntSupported Skills deal 50% more Damage.

Supported Skills have +8 seconds to Cooldown time.
Ignite ProliferationSupports any skill that hits enemies, spreading Ignites it inflicts to nearby enemies.120%Level 1+5 IntIgnites caused by Supported Skills spread to other Enemies within 1.4 meters.
IgnitionSupports any skill that Hits enemies, making it more likely to Ignite.120%Level 10+5 StrSupported Skills have a 50% more chance to cause Ignite.
Impact ShockwaveSupports melee strike skills, causing them to create a shockwave that damages enemies around the target.TBCLevel 10+15 StrSupported Skills deal Splash Damage to surrounding targets when they Stun an Enemy.
Increase LimitSupports skills that can have a limited number of effects active at once, increasing that limit at the cost of their duration.TBCLevel 1+5 DexSupported Skills have +1 to Limit.

Supported Skills have 50% less Skill Effect Duration.
Increased Armour BreakSupports any skill, causing Armor Break it inflicts to be stronger.TBCLevel 1TBCSupported Skills break 80% more Armor.
Inevitable CriticalSupports skills that hit enemies, giving them extra critical strike chance when not dealing critical hits. Cannot support skills that create minions, or skills used by totems or traps.TBCLevel 10+10 StrSupported Skills gain 40% increased Critical Strike Chance Each second, up to 200%. This Critical Strike Chance is lost whenever a skill is supported by Inevitable Critical Critically Strikes.
Jagged GroundSupports slam skills, causing them to create patches of jagged ground.TBCTBCTBCJagged Ground created by Supported Skills has 20% more Area of Effect.

Jagged Ground lasts 3 seconds.

Supported Skills create Jagged Ground when they deal Damage in an Area.

Enemies on Jagged Ground created by Supported Skills have 30% less Movement Speed.
Lasting ShockSupports any skill that Hits enemies or inflicts Shock, causing its Shocks to last longer.120%Level 1+5 DexSupported Skills have a 30% increased Shock Duration on Enemies.
Life DrainSupports any skill that hits enemies, causing you to recover Life when it Culls an enemy.TBCLevel 1+5 DexRecover 4% of Life when Supported Skills Cull an Enemy.
Life LeechSupports Attacks, causing their Physical damage to Leech Life.110%Level 1+5 StrLeech 3% of Physical Attack Damage from Supported Skills as Life.
LifetapSupports any skill, turning a portion of its Mana cost into a Life cost.TBCLevel 1+5 StrSkills Cost Life instead of 25% of Mana Cost.
Lightning PenetrationSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.TBCLevel 10+15 DexSupported Skills Penetrate 20% Lightning Resistance.
MaimSupports attack skills causing them to maim enemies.TBCTBCTBCSupported attacks have a 50% chance to Maim on Hit.
Mana FlareSupports any skill that hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your mana to deal Fire damage. Cannot support the skills of Minions.TBCLevel 1+5 IntSupported Skills trigger Mana Flare on Critical Hit.
Mana LeechSupports attacks, causing their Physical damage to Leech Mana.TBCLevel 1+5 DexLeech 2% of Physical Attack Damage as Mana.
Minion InstabilitySupports skills that create Minions, causing them to violently explode when reduced to Low Life.TBCLevel 1+5 IntMinions from Supported Skills explode when reduced to Low Life, dealing 7% of their Life as Fire Damage to surrounding Enemies.
Minion PactSupports damaging skills you use yourself, drain the life of your Minions on use in order to boost the skill's damage.TBCLevel 1+5 IntSupported Skills remove 20% of your maximum Life from a nearby Minion on use to deal 20% more damage.
More DurationSupports any skill that has a duration, making that duration longer.120%TBCTBCSupported Skills have 30% more Skill Effect Duration.
Multiple PoisonSupports any skill that hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.TBCLevel 1+5 DexSupported Skills can Poison enemies an additional time.

Supported Skills have 35% less Poison Duration.
Multiple ProjectilesSupports projectile skills, making them fire extra Projectiles. Also lowers the Attack and Cast speed of supported skills, as well as lessening their damage.TBCLevel 5+5 DexSupported Skills deal 20% less Projectile Damage.

Supported Skills fire 2 additional Projectiles.

Supported Skills have 20% less Attack and Cast Speed.
Multiple TrapSupports trap skills, making them throw extra traps in a line.TBCLevel 4+15 DexSupported Skills throw up to 2 additional Traps.

Supported Skills deal 75% less Damage.

Supported Skills can have up to 3 additional Traps placed at a time.
Neural OverloadSupports any skill that hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.TBCLevel 40TBCSupported Skills Electrocute Primed enemies on Hit.
OverchargeSupports any skill that hits enemies, making its Shocks more effective but last for a shorter duration.TBCLevel 1+5 Dex50% increased Effect of Shocks from Supported Skills.

Supported Skills have 50% less Shock Duration on Enemies.
OverpowerSupports any skill that hits enemies, causing it to build up Stun more quickly.120%Level 1+5 StrHits with Supported Skills cause 80% more Stun buildup.
Perpetual ChargeSupports skills that consume Power, Frenzy, or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.130%Level 1+5 DexSupported Skills have a 35% chance to not remove Charges but still count as consuming them.
PierceSupports projectile skills, making those projectiles pierce through an enemy's hit.TBCLevel 5+15 DexProjectiles from Supported Skills Pierce 1 additional Target.

Supported Skills deal 30% less Projectile Damage.
PinSupports any skill that hits enemies, allowing it to Pin enemies while making it unable to build stun.TBCLevel 1+5 DexSupported Skills do not cause Stun buildup.

Physical Damage from Supported Skill is Pinning.
Poison ChanceSupports any skill that hits enemies, giving it a chance to poison enemies.120%Level 10+15 DexSupported Skills have a 20% chance to Poison on Hit.
PulveriseSupports melee attack skills, making them slower but more powerful.120%TBCTBCSupported Skills have a 20% increased Area of Effect.

Supported Skills have 15% less Attack Speed.

Supported Skills deal 20% more Melee Area Damage.
RageSupports melee attack skills. Minions cannot gain rage.TBCLevel 10+15 StrSupported Skills deal 40% less Attack Damage.

Supported Skills grant 1 Rage on Melee Hit, no more than once every 0.4 seconds.
RuthlessSupports melee strikes, causing repeated uses to be more effective at Stunning enemies.TBCLevel 1+5 StrEvery fifth use of this Attack causes 500% more Stun buildup.
Second WindSupports skills with cooldowns, giving them extra uses of that cooldown.

Cannot support triggered skills.
150%TBCTBCSupported Skills have a 50% less Cooldown Recovery Rate.

Supported Skills have twice as many Cooldown Uses.
Shock ChanceSupports any skill that hits enemies, giving it a chance to shock enemies.120%TBCTBCSupported Skills have a 20% chance to Shock.
Shock SiphonSupports any skill that hits enemies, causing you to recover Energy Shield on killing a Shocked enemy.120%Level 1+5 IntRecover 2% of Energy Shield when a Supported Skill deals a Killing Blow to a Shocked Enemy.
Slower ProjectilesSupports projectile skills, making those projectiles travel more slowly.TBCLevel 38+10 DexSupported Skills have 20% less Projectile Speed.
Soul DrainSupports nova spells, or spells that occur in a targeted area. Supported spells echo, casing their effects to happen again. Cannot support channeling skills, skills with a reservation, or skills used by totems or traps.TBCLevel 1+5 DexRecover 5% of Mana when Supported Skills Cull an Enemy.
Spell EchoSupports nova spells, or spells that occur in a targeted area. Supported spells echo, casing their effects to happen again. Cannot support channeling skills, skills with a reservation, or skills used by totems or traps.150%Level 10+10 IntSupported Spells Echo 1 time, after 0.5 seconds.

Supported Skills have 25% less Cast Speed.

Initial Effect of Supported Spells has a 20% reduced Area of Effect.

First Echo of Supported Spells has a 40% increased Area of Effect.

Supported Skills deal 30% less Damage.
UnbreakableSupports any skills, making you harder to stun while using it.TBCLevel 5+15 Str40% more Stun Threshold while using Supported Skills.
UnleashSupports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling skills.150%Level 1+5 IntSupported Spells gain a Seal every 200% of cast time, to a maximum of 2 Seals.

Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost.

Supported Skills deal 50% less Damage when Reoccurring.
VolleySupports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.TBCLevel 4+10 DexSupported Skills fire 2 additional Projectiles.

Supported Skills also fire Projectiles from up to 4 points on each side of you.

Supported Skills deal 20% less Projectile Damage.
Wind WaveSupports any skill that you can use, triggering a blast of wind that Knocks Back enemies if you are Stunned while using it.TBCLevel 1TBCTBC
Withering TouchSupports skills, giving them a chance to Wither enemies on Hit.TBCLevel 1+5 IntWithered lasts 4 seconds.

Supported Skills deal 30% less Damage.

Supported Skills have a 25% chance to inflict Withered on Hit with Chaos Damage.

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